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Released Games.

Sometimes It Snows In April

April 2016.

A small tribute to Prince

Red

Play.



Eastward, towards the violent light.

2014

Alone in a decaying world, a traveler must make his way across a vast, ruined landscape.

'Eastward...' is a long term survival/adventure game, that is about pushing forward and surviving in the randomly generated environment. As a nomad, the player must follow the path through a landscape ravaged by an ancient cataclysm. To survive in the world the nomad must: Avoid or battle the remaining mutated inhabitants of the world, find scarce food and water sources and journey as far as they possibly can.

Similar to RED, this one is unfinished too.

East.

Play.



RED.

December 2012.

Originally planned as a post-rock retelling of Little Red Riding Hood, RED quickly became a brutal tale of survival. Unfortunately RED will never be completely finished, however there was enough gameplay to serve as a short demo.

Press: IndieStatik.
Press: IndieGames Blog.

Red

Play.



Battery Powered Adventure.

July 2012.

A short point & click game made over three days for Newgrounds' Robot Day 2012. It features only 3 puzzles, but has a dynamite soundtrack.

Bat

Play.



SOPA/PIPA

January 2012.

More of a protest than a game. Conceived, nurtured and born in about 10 hours during the internet black-out on January 18, 2012.

Featuring the song �I lived on the moon� by French band Kwoon.

PIPA

Play.



The Body.

July 2011.

A short story about a man out on walk in the woods.

Raptus. A game by Alan Zucconi.
Fan-fiction/Explanation.

Body

Play.



One Chance.

December 2010.

You've invented a cancer cure that ACCIDENTALLY KILLS EVERYONE. A game about choices and consequences.

Press: Destructiod.
Press: Rock, Paper, Shotgun feature and interview.
Press: JayIsGames feature.

Accolades:
IndieGames experimental game of the year 2010.
Newgrounds Daily 2nd Place and Best of December 2010.
Currently sat at over 5.8 Million plays.
Death threat magnet.

Body

Play.



Still.

March 2010.

A glorified music video drenched in psychos and bad art.

Press: The Frontier Blog.

Still

Play.



Tree of Knowledge.

January 2010.

My first foray in to pixel art and choice based gameplay.

Tree

Play.



BankJob.

April 2008.

The first game I'd ever developed. Gameplay-wise it's probably more complex than anything I've done since.

Bank

Play.




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